MeatAxe.Matrix := [ [6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0], [8,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0], [0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0], [0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0], [3,0,0,7,7,5,7,5,5,0,5,5,0,0,0,0], [6,0,0,9,9,3,9,3,0,5,3,0,5,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0], [1,8,4,1,7,2,2,2,0,4,4,6,1,8,0,5], [3,7,4,5,4,4,10,2,5,10,2,5,3,5,8,0] ]*Z(11);