MeatAxe.Matrix := [ [0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0], [0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0], [2,2,4,4,1,1,0,1,0,1,6,6,0,6,0,0], [4,4,9,9,4,4,8,10,8,10,8,0,6,8,0,0], [0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0] ]*Z(11);