MeatAxe.Matrix := [ [3,0,0,0,0,0,0,0], [0,2,2,3,0,3,0,0], [0,0,4,3,4,1,3,0], [0,2,2,0,4,0,1,0], [0,4,2,0,4,1,3,0], [0,3,2,0,2,2,0,0], [0,4,1,2,2,0,1,0], [0,0,0,0,0,0,0,3] ]*Z(5);