MeatAxe.Matrix := [ [0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0], [0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0], [1,1,3,1,3,1,0,0,0,2,0,0,0,2,3,0,0,0,0,0,0], [2,1,1,0,0,2,0,4,1,2,2,4,4,0,2,4,2,0,2,3,4], [0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0], [1,4,4,4,2,3,0,4,2,3,0,3,3,4,4,2,4,3,4,1,3], [0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0], [1,1,2,2,2,2,1,2,1,0,2,2,2,0,0,0,2,0,2,3,0], [0,3,1,2,4,1,0,1,2,2,2,1,1,3,4,2,2,0,2,1,1] ]*Z(5);