MeatAxe.Matrix := [ [0,5,0,0,0,0,0,0,0,0,0,0,0,0], [2,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,5,0,0,0,0,0,0,0], [0,0,2,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0], [0,0,0,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,5,0,0,0], [0,0,0,0,0,2,0,0,0,0,0,0,0,0], [6,0,3,3,2,3,0,5,4,2,1,6,2,0], [0,0,0,0,0,0,0,2,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,5], [1,6,2,4,1,0,3,1,6,3,4,1,5,6], [0,0,0,0,0,0,0,0,0,0,0,2,0,0] ]*Z(7);