MeatAxe.Matrix := [ [0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0], [1,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0], [3,0,2,0,3,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0], [1,3,0,0,1,2,1,4,0,3,3,4,3,1,2,1], [1,2,3,1,2,4,4,1,2,0,0,1,0,0,3,0], [0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0], [1,4,1,2,3,0,0,4,0,0,4,2,1,4,2,3], [0,2,1,1,3,1,4,4,4,0,2,3,4,4,4,3], [0,0,1,1,2,4,3,4,0,4,1,3,4,2,1,3] ]*Z(5);