MeatAxe.Matrix := [ [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0], [0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0], [0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0], [0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0], [2,4,0,0,2,3,2,3,0,1,0,0,4,0,0,1,2,2,0,1], [0,3,0,2,2,0,2,2,3,4,3,0,0,2,0,2,3,2,0,2], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0], [2,1,3,0,2,0,4,1,2,4,4,2,2,1,0,4,4,2,0,4] ]*Z(5);