MeatAxe.Matrix := [ [0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,6,2,3,6,0,1,3,2,3,0,4,3,5,2,0,2,3,4,4], [0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0], [0,2,6,2,6,2,3,0,5,4,0,1,2,2,1,3,4,5,3,3,3], [0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0], [3,3,4,5,4,1,3,4,3,3,5,5,2,6,1,1,0,6,0,2,2], [0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0], [5,4,2,1,6,3,5,5,0,6,6,0,2,0,5,2,0,4,3,1,6], [2,3,4,1,2,6,0,3,5,6,5,2,4,0,4,5,3,3,2,4,6] ]*Z(7);