MeatAxe.Matrix := [ [0,5,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,5,0,0,0,0,0,0,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,5,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0], [1,6,1,2,6,5,5,1,2,5,6,0,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0], [0,0,2,2,5,5,5,6,2,0,1,5,0,0], [1,6,4,6,3,2,1,3,5,0,4,0,5,0], [4,3,5,2,2,5,5,1,2,0,6,0,0,5] ]*Z(7);