MeatAxe.Matrix := [ [2,4,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,5,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,5,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,5,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,5], [0,5,2,0,5,0,0,2,0,0,5,0,0,0], [6,2,5,4,2,0,1,1,2,2,4,4,0,5], [6,1,4,4,1,3,3,6,4,1,1,6,0,3], [4,0,2,0,4,4,3,6,6,2,4,2,6,5] ]*Z(7);