MeatAxe.Matrix := [ [0,5,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,5,0,0,0,0,0,0,0], [2,5,5,2,1,5,6,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0], [4,3,4,3,3,0,4,5,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,5,0,0], [1,6,4,3,0,0,0,0,4,5,0,3,0,0], [2,5,6,1,3,0,4,0,3,0,5,4,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0], [4,3,2,5,6,0,1,0,2,0,0,5,5,0], [2,5,3,4,6,0,1,0,5,0,0,2,0,5] ]*Z(7);