MeatAxe.Matrix := [ [0,0,3,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,3,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,3,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,3,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,3,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,3,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,3,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,3,0,0], [0,2,0,0,2,2,0,0,2,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,3], [4,4,2,0,1,4,0,0,4,2,0,0,1,2,1], [4,0,4,3,3,0,2,0,0,4,3,3,4,4,2], [3,4,4,3,4,1,3,2,0,3,4,1,1,4,2], [2,0,0,2,2,2,2,3,3,2,2,3,3,2,4], [1,1,4,1,4,3,3,2,0,1,4,1,3,4,2] ]*Z(5);