MeatAxe.Matrix := [ [0,3,0,0,0,0,0,0,0,0,0,0,0,0,0], [3,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,3,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,3,0,0,0,0,0,0,0,0], [0,0,3,0,0,0,0,0,0,0,0,0,0,0,0], [2,3,0,4,0,3,1,0,0,0,0,0,0,0,0], [0,0,0,3,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,3,0,0,0], [3,2,3,0,2,0,0,4,3,0,0,1,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,3,0], [4,1,2,1,3,0,4,2,0,4,3,3,0,1,0], [0,0,0,0,0,0,0,3,0,0,0,0,0,0,0], [3,2,4,1,1,0,4,4,0,2,0,1,3,3,0], [0,0,0,0,0,0,0,0,0,3,0,0,0,0,0], [0,0,2,4,3,0,1,4,0,3,0,1,0,2,3] ]*Z(5);