MeatAxe.Matrix := [ [0,0,3,0,0,0,0,0,0,0,0,0,0], [0,2,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,3,0,0,0,0,0,0,0,0], [0,0,0,0,0,3,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,3,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,3,0,0,0], [0,0,0,0,0,0,0,0,0,0,3,0,0], [0,0,0,0,0,0,0,0,0,0,0,3,0], [0,3,0,3,2,4,4,2,4,2,2,2,0], [2,1,3,3,2,0,3,4,2,1,1,0,4], [4,3,2,4,4,0,1,4,3,2,0,3,3], [3,0,2,0,3,0,0,2,0,0,0,3,0], [0,3,0,2,3,2,2,2,2,1,0,4,2] ]*Z(5);