MeatAxe.Matrix := [ [0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0], [2,0,1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0], [2,2,0,1,0,2,2,0,0,0,1,1,2,0,2,2,1,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0], [2,2,0,2,2,0,2,1,1,0,1,0,2,1,1,2,2,0,0,0], [1,1,1,2,0,0,1,2,1,0,1,0,1,2,2,0,1,0,0,0], [2,2,2,1,0,2,2,1,0,0,2,0,2,2,2,1,1,0,0,0], [0,1,0,1,1,0,1,1,1,1,0,0,1,1,2,2,2,0,2,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [1,1,2,1,2,0,0,1,1,0,1,0,2,1,2,2,0,0,2,0], [0,0,1,1,2,0,2,1,2,0,0,0,2,0,0,1,2,2,0,0] ]*Z(3);