MeatAxe.Matrix := [ [0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0], [0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0], [0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0], [0,2,2,2,1,2,0,1,0,0,1,0,1,0,0,1,2,0,0,0], [0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0], [1,0,2,0,1,0,1,0,1,0,2,2,0,2,0,2,0,2,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0], [2,0,1,1,2,0,2,1,0,2,0,1,1,0,1,2,0,2,2,1], [2,2,0,0,0,0,0,2,0,0,2,2,0,0,0,2,0,0,0,1] ]*Z(3);