MeatAxe.Matrix := [ [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0], [0,2,0,0,2,2,0,0,2,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0], [6,4,0,4,4,3,1,4,1,0,5,1,6,3,0,5,1,0], [4,0,3,6,0,1,2,4,4,0,4,0,1,0,4,3,0,1], [5,1,3,4,6,5,4,4,0,3,4,4,3,3,5,2,1,6], [6,3,0,6,2,6,0,1,2,4,0,0,3,4,6,1,4,4], [6,4,1,2,0,0,0,5,5,2,5,1,2,0,6,5,3,3], [0,5,4,6,3,3,2,5,6,6,1,1,3,5,2,1,6,4], [1,5,6,0,1,1,1,0,6,2,1,3,5,3,3,6,2,0], [4,1,0,2,4,0,3,3,0,1,0,5,5,0,1,0,5,5] ]*Z(7);