MeatAxe.Matrix := [ [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5], [0,4,2,0,2,2,2,0,0,0,0,2,0,0,0,0,0,0,0,0,0], [0,2,3,5,5,3,6,1,5,2,0,0,0,2,3,4,2,3,6,5,0], [2,6,2,0,0,6,2,0,0,1,0,0,0,3,0,0,0,0,0,6,0], [3,2,5,0,6,3,3,1,3,2,3,4,2,4,2,5,6,5,4,4,6], [4,5,6,0,0,3,1,3,0,2,3,1,0,2,2,3,2,0,3,1,5], [4,2,6,6,3,6,3,1,3,3,6,0,4,6,4,6,4,6,2,1,2], [6,5,3,3,0,0,6,3,5,5,1,5,2,5,1,2,1,0,5,2,2], [2,5,6,3,2,4,1,6,5,6,3,4,6,6,5,2,2,4,5,1,2], [2,4,2,0,2,4,2,0,0,3,0,2,0,5,0,0,0,0,0,2,0], [5,1,5,3,3,4,2,1,4,0,1,4,0,5,5,1,2,0,3,5,5] ]*Z(7);