MeatAxe.Matrix := [ [0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [5,2,5,4,2,0,0,2,0,6,4,3,5,1,4,6,1,0,6,5,6], [0,4,6,0,3,1,6,0,3,0,6,6,6,5,1,5,6,5,3,4,5], [1,2,3,1,3,5,5,1,5,2,6,5,3,1,2,2,4,1,4,2,1], [3,2,2,6,6,3,0,2,2,6,4,5,1,5,0,0,2,2,6,5,5], [0,0,0,6,1,2,3,5,3,4,5,3,3,1,3,2,0,6,3,0,2], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [4,5,2,0,1,2,0,0,6,5,3,2,2,5,5,4,1,5,1,2,2], [3,4,6,0,2,6,5,6,6,6,4,4,4,1,6,1,0,2,5,3,5], [2,5,0,1,3,5,5,1,3,1,1,5,5,6,4,1,6,3,0,6,2], [6,0,4,6,2,5,1,5,1,0,4,4,4,6,1,4,5,6,5,0,0] ]*Z(7);