MeatAxe.Matrix := [ [0,5,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,5,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,5,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,5,0], [0,4,0,4,6,5,2,0,3,0,3,6,0,2,6], [0,0,0,5,0,0,0,0,0,0,0,0,0,0,0], [6,2,5,0,0,6,3,4,4,1,3,1,4,5,0], [1,5,5,6,2,0,5,5,3,4,6,4,6,4,5], [1,1,6,5,6,2,6,2,3,4,6,3,5,1,5], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0], [4,3,3,1,6,1,3,5,0,2,5,3,4,3,6] ]*Z(7);