MeatAxe.Matrix := [ [1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0], [0,3,6,0,5,0,0,3,0,0,0,0,6,0,0,0,0,0,0,0], [0,2,5,1,0,6,1,0,1,4,2,3,2,3,2,6,4,4,0,2], [2,4,2,0,6,5,1,1,3,6,2,6,1,1,3,2,3,6,1,2], [4,3,0,0,1,4,3,6,5,6,6,5,4,0,3,1,1,6,0,1], [3,6,2,2,3,6,6,5,5,6,2,1,4,3,4,4,4,4,1,5], [4,2,3,1,3,0,3,2,0,4,5,6,1,6,4,0,0,2,0,6], [2,5,1,1,0,2,0,5,4,2,5,4,3,5,2,6,0,0,1,2], [2,2,4,4,2,5,6,2,2,6,6,4,4,6,5,3,2,0,3,0] ]*Z(7);