MeatAxe.Matrix := [ [0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [6,3,6,5,2,6,0,3,4,3,6,1,1,2,4,3,1,4,5,6], [0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0], [4,1,6,0,4,3,0,2,2,1,3,3,0,6,5,6,4,0,4,3], [0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0], [4,3,0,5,2,1,5,5,4,5,0,1,6,5,5,6,3,2,0,5], [3,6,3,0,5,5,5,1,0,0,6,0,0,2,0,3,5,1,4,4], [0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0] ]*Z(7);