MeatAxe.Matrix := [ [0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0], [0,5,0,0,5,5,0,0,5,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [0,6,0,3,5,0,6,0,6,5,4,3,5,3,2,0], [1,3,5,0,6,5,4,6,2,2,1,4,3,5,2,3], [2,1,4,1,1,3,6,1,1,4,2,4,1,6,5,0], [1,6,1,2,4,0,0,6,6,6,2,5,4,2,1,2], [2,3,3,4,0,3,2,0,5,2,4,1,2,0,1,0], [5,4,3,0,0,6,0,0,5,4,3,0,4,2,5,4] ]*Z(7);