MeatAxe.Matrix := [ [0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0], [1,6,3,5,6,0,5,6,2,1,6,2,1,4,3,2], [3,3,3,5,5,0,6,4,6,1,3,5,2,1,1,5], [0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0], [6,3,6,1,5,5,1,3,5,1,1,4,4,4,4,2], [0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0], [2,0,3,4,6,5,0,1,2,1,3,2,2,0,1,6] ]*Z(7);