MeatAxe.Matrix := [ [0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0], [0,3,3,3,3,3,0,0,3,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [0,3,4,0,1,3,0,3,4,0,0,2,2,1,4,1,3,4,3,1], [4,0,4,1,0,2,2,2,4,1,1,0,2,0,2,2,1,1,2,3], [2,4,0,0,0,1,4,0,0,2,3,1,3,1,0,4,4,0,2,2], [0,2,3,2,3,1,4,0,3,0,0,3,2,3,2,3,4,3,1,2], [3,3,0,4,1,0,2,4,2,2,3,1,2,2,4,4,2,0,1,1], [1,2,3,2,0,1,3,3,1,4,4,0,3,2,3,3,4,1,3,2], [4,0,0,1,3,4,4,2,0,3,1,1,2,2,4,4,2,2,3,2], [0,3,4,2,1,2,2,4,2,3,4,2,4,4,1,4,1,1,1,1] ]*Z(5);