MeatAxe.Matrix := [ [0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0], [0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0], [0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0], [3,2,3,1,0,0,3,2,0,2,3,0,1,4,3,2,0,2,3,4], [0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0], [0,4,0,0,3,3,1,2,0,4,4,4,1,2,4,2,1,3,2,2], [0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0], [3,2,3,2,0,4,0,2,0,0,4,1,1,0,3,2,2,1,0,4], [0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0], [4,1,3,2,2,0,1,4,4,1,3,4,2,4,1,1,2,1,1,3] ]*Z(5);