MeatAxe.Matrix := [ [0,2,0,0,0,0,0,0], [1,0,0,0,0,0,0,0], [0,0,0,0,2,0,0,0], [0,0,0,0,0,0,2,0], [0,0,1,0,0,0,0,0], [0,0,0,0,0,0,0,2], [0,0,0,1,0,0,0,0], [0,0,0,0,0,1,0,0] ]*Z(3);