MeatAxe.Matrix := [ [Z(49)^36,0*Z(49),0*Z(49),0*Z(49)], [0*Z(49),0*Z(49),Z(49)^48,0*Z(49)], [Z(49)^20,Z(49)^24,Z(49)^4,0*Z(49)], [Z(49)^24,0*Z(49),Z(49)^32,Z(49)^12] ];