MeatAxe.Matrix := [ [0*Z(49),Z(49)^48,0*Z(49),0*Z(49)], [Z(49)^48,0*Z(49),0*Z(49),0*Z(49)], [0*Z(49),0*Z(49),0*Z(49),Z(49)^48], [0*Z(49),0*Z(49),Z(49)^48,0*Z(49)] ];