MeatAxe.Matrix := [ [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5], [4,0,3,4,3,2,1,3,5,6,4,2,5,5,6,1,4,1,4,3], [0,2,0,0,0,2,2,0,0,0,0,2,0,0,0,0,0,0,0,0], [4,5,4,5,3,2,2,6,4,1,2,6,0,0,6,2,4,5,5,6], [5,5,0,0,0,3,5,0,0,2,0,5,0,0,0,0,0,0,0,5], [5,3,1,3,4,4,4,5,2,0,6,0,1,3,5,2,0,1,2,6], [6,4,6,4,6,0,3,5,6,6,6,0,6,0,4,0,6,2,4,2], [0,5,1,5,6,6,0,3,0,3,3,5,4,2,6,4,0,3,5,1], [0,1,0,0,6,5,5,3,0,1,6,3,2,4,6,3,3,4,0,6], [5,4,6,3,2,3,4,1,5,5,5,0,5,0,6,4,0,0,1,4], [5,5,2,0,2,5,5,0,0,0,0,2,0,2,0,0,0,0,0,5] ]*Z(7);