MeatAxe.Matrix := [ [0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0], [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,3,2,3,6,2,0,3,1,4,6,2,4,4,4,5,3,2,0,4], [3,3,1,5,3,5,2,5,4,2,0,3,6,1,4,6,0,3,2,5], [3,1,2,3,4,3,6,3,3,5,1,3,1,6,2,4,2,2,1,0], [0,0,5,0,4,1,3,3,2,4,1,0,4,0,2,0,1,0,3,0], [0,6,5,1,6,0,2,5,5,5,4,5,0,5,5,4,0,5,2,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [2,5,4,0,1,3,2,0,4,3,6,5,6,1,1,4,1,1,2,0], [3,3,3,5,1,3,0,2,3,4,0,3,3,1,0,6,3,3,5,5], [1,1,6,5,3,0,1,2,5,4,3,4,4,5,3,6,1,1,0,5] ]*Z(7);