MeatAxe.Matrix := [ [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0], [4,2,0,0,4,5,3,0,4,1,3,3,6,0,2,0], [2,4,6,6,6,1,5,4,0,5,6,2,0,5,6,0], [3,6,0,3,4,3,5,3,1,1,2,2,4,4,4,1], [4,2,2,5,3,6,1,1,3,1,3,1,3,4,1,6], [0,4,2,0,2,2,2,0,0,0,0,2,0,0,0,0], [4,4,2,3,6,2,0,2,5,0,6,5,2,0,1,3], [0,2,2,5,2,4,1,5,4,5,1,1,2,5,2,4], [4,4,1,0,5,6,0,1,4,4,4,3,2,2,6,6], [1,6,3,4,2,6,5,6,1,6,0,0,5,5,3,0] ]*Z(7);