MeatAxe.Matrix := [ [0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0], [5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5], [0,3,3,2,3,2,1,5,5,6,4,5,3,5,5,2], [0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0], [2,2,6,2,2,1,4,5,0,2,3,1,3,3,2,6], [3,4,0,6,6,1,2,2,3,2,1,6,3,0,6,6], [4,1,3,2,1,3,1,2,4,4,6,6,1,0,5,6], [2,3,5,5,3,6,0,4,0,2,6,6,1,0,1,3], [0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0] ]*Z(7);