MeatAxe.Matrix := [ [6,6,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,5,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,5,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,5,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,5,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,5,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,5,0], [0,3,6,6,0,4,5,0,3,5,4,5,5,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,5], [5,6,2,1,6,4,3,0,0,4,6,5,0,6], [2,3,0,3,2,2,4,2,4,0,5,4,5,0], [5,4,1,0,4,2,6,6,3,3,4,1,1,2], [4,1,0,2,0,0,4,0,0,0,0,0,1,0], [2,4,3,6,1,3,4,2,2,3,6,3,1,6] ]*Z(7);