MeatAxe.Matrix := [ [0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3], [1,4,0,0,1,3,2,4,0,1,3,4,2,1,2,3,3,1,2,2], [0,2,0,0,0,2,2,0,0,0,0,2,0,0,0,0,0,0,0,0], [3,1,0,3,1,3,1,4,2,0,2,3,1,0,2,0,2,3,0,4], [3,3,0,0,0,1,3,0,0,2,0,3,0,0,0,0,0,0,0,3], [1,2,1,0,1,0,2,0,4,4,0,3,3,4,2,0,4,0,3,2], [0,3,0,4,2,1,4,2,4,3,3,3,4,2,0,3,2,1,0,0], [4,1,2,3,3,2,1,3,4,2,3,2,3,3,2,1,4,4,3,2], [2,1,0,2,3,1,4,2,1,3,0,0,4,1,0,2,4,1,0,1], [3,1,0,3,3,4,2,2,4,3,3,0,1,1,3,0,3,4,1,3], [3,3,2,0,2,3,3,0,0,0,0,2,0,2,0,0,0,0,0,3] ]*Z(5);