MeatAxe.Matrix := [ [0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0], [0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [1,0,0,3,0,4,3,0,4,2,4,2,0,0,3,3,3,4,3,4], [0,1,1,4,2,3,4,3,0,3,3,0,0,0,3,2,0,3,1,3], [4,1,3,1,4,2,2,1,4,3,3,2,2,3,4,1,4,0,1,2], [1,2,2,0,2,4,2,0,0,3,4,0,3,0,0,2,0,3,1,3], [0,1,2,0,4,1,1,4,3,3,4,3,4,0,0,2,3,3,4,3], [0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [2,3,4,2,3,0,0,4,4,3,4,0,1,1,1,1,0,4,4,0], [2,4,4,0,0,3,4,1,1,3,3,0,1,0,1,4,1,1,4,1], [4,3,0,2,4,0,4,3,0,1,2,3,4,4,4,1,1,4,3,3] ]*Z(5);